﻿using UnityEngine;

public abstract class Grid
{
    public const int isize = 32;
    public const int iwidth = 32;

    public int ix, iy;
    public virtual void Showme() { }
    public virtual bool isDead
    {
        get { return true; }
    }

    public int px
    {
         get { return ix*isize+isize/2; }
    }

    public int py
    {
        get { return iy * isize+isize/2; }
    }
}